How to Build a Design System That Actually Scales

AJ
9 min read

What's a Design System Anyway?

A design system is basically your team's rulebook for building UI. It's not just components—it's colors, spacing, typography, and patterns that everyone follows. Think of it as the "single source of truth" for how your app should look and feel.

What You Actually Need:

  • Design tokens: Your colors, spacing, fonts, shadows
  • Components: Buttons, forms, cards that everyone uses
  • Patterns: Common UI solutions your team keeps using
  • Documentation: How to use each component (seriously, write this down)
  • Rules: Accessibility, mobile, and other stuff that matters

Start with the Basics: Design Tokens

Design tokens are your foundation. They're just the basic values—colors, spacing, fonts, shadows. Put these in one place and you can change your entire app's look by updating a few variables.

globals.css

How to Organize Your Components

You need a clear folder structure that makes sense. Here's one that works whether you're a solo developer or a big team:

project-structure

Three Types of Components You Need

Type 1: Basic Building Blocks

These are your simplest components—buttons, inputs, cards. They do one thing well and can be combined to make bigger things. Keep them flexible but focused.

button.tsx

Type 2: Common Patterns

These combine multiple basic components to solve common problems. Like a contact form or a user card. They're more specific but still reusable across your app.

contact-form.tsx

Type 3: Page Layouts

These define how entire pages look—like a dashboard layout or a blog post layout. They're the most specific but make building new pages super fast.

dashboard-layout.tsx

Write It Down (Seriously)

A design system without documentation is just a bunch of components nobody knows how to use. Good documentation answers these questions:

  • What is it? What does this component actually do?
  • When do I use it? What problem does it solve?
  • How do I use it? Show me the code
  • When should I NOT use it? What are the common mistakes?
  • Accessibility stuff: Any gotchas I should know about?

Spectrum UI comes with examples and docs for each component. You can also use tools like Storybook or build your own docs site.

When You Need to Change Things

Your design system will evolve. Sometimes you'll need to break things. Here's how to do it without making everyone hate you:

  1. Use version numbers: 1.0.0, 1.1.0, 2.0.0 (major.minor.patch)
  2. Warn people first: Tell them what's changing before you break it
  3. Write migration guides: Show them exactly how to fix their code
  4. Keep a changelog: Write down everything you changed
  5. Let teams choose when to upgrade: Don't force it on them

Who Gets to Add Stuff?

You need rules about who can add components and how they get approved. Otherwise your design system becomes a mess of random components.

How to Add New Components

  1. Developer says "we need this component" and explains why
  2. Designer checks if it fits with everything else
  3. Code it following your team's standards
  4. Make sure it works with screen readers
  5. Write docs and examples
  6. Design system team reviews it
  7. Merge it and tell everyone about it

How Do You Know It's Working?

You need to measure if your design system is actually helping. Track these things:

  • Are people using it? What % of your code uses design system components?
  • Are teams faster? Are they shipping features quicker?
  • Does everything look consistent? Check if your UI looks the same across pages
  • Is it accessible? Test with screen readers and keyboard navigation
  • Do developers like it? Ask them if they enjoy using it
  • Are people contributing? Are teams adding components back to the system?

Mistakes That Will Kill Your Design System

  • ❌ Building everything at once: Start small, add what you actually need
  • ❌ Not asking developers: They're the ones using it—get their feedback
  • ❌ Making it too strict: Let people customize when they need to
  • ❌ No docs: Nobody will use components they don't understand
  • ❌ Forgetting accessibility: Build it in from the start
  • ❌ Not maintaining it: Design systems need constant care

Start Small: What You Actually Need

Don't try to build everything at once. Start with the basics and add more as you need it:

Week 1: Just the Basics

  • Colors, spacing, fonts (design tokens)
  • Button with different styles
  • Input, textarea, label components
  • Write down how to use everything

Month 1: Add More Stuff

  • Cards, modals, dropdowns
  • Common forms (login, signup)
  • Mobile-friendly utilities
  • Test with screen readers

Month 3: Get Fancy

  • Data tables, charts, complex stuff
  • Page layouts
  • Rules for adding new components
  • Automated tests

Bottom Line

  • Start with colors and spacing—everything else builds on this
  • Organize components in three types: basic, patterns, layouts
  • Write docs—nobody will use components they don't understand
  • Let people contribute but keep quality high
  • Measure what matters and fix what's broken
  • Start small, add what you actually need
  • Accessibility and mobile are must-haves, not nice-to-haves

A good design system is one of the best things you can do for your frontend. It makes everything faster, more consistent, and easier to maintain. Spectrum UI gives you a solid starting point—use it as your foundation and customize it to fit your brand.

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